Use 3ds Max to share your ideas, generate animations, and build characters and environments for games
Physical Cameras
Use the settings inside a real camera, such as shutter speeds, aperture, DOF, and exposure control
Arnold GPU Rendering
Render in real-time using the GPU to take on heavy work
Activeshade Viewports
View your final render in real time using the activeshade viewport
Advance Fluids
Create realistic liquid such as water, oil, and lava as well as gravity and collision control
Particle Flow Effects
Create particle effects like snow, water, spray, rain, and smoke
Animation Tools
Use keyframe for managing your animations down to sub element control
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